Since September of last year, I've been working on an arcade environment based in a old industrial site with SEGA theming for my Game Engine course for University. I used this chance to help develop my skills, understanding more of Unreal Engine 5 and it's several features, like in-engine scaling textures and media players. I also was able to develop my modelling skills, with this project helping me understand the in's and out of UV'ing and managing to cut down on the time, leading to faster progress and results. I also learned a lot on where I can improve in the future.